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Introducing (NG30) Rotating Banners v1.0.0


Tiberium Studios Is Proud To Announce (NG30) Rotating Banners!

 

This hook will allow you to setup multiple images and have them "fade" to the next image in the list. There is no limit on the number of banners you can have.

And to try and avoid conflict between my Global Ads mod and this mod, there may be skin edits required. One reason for this is because I think skin templates can only "overloaded" once. But I'll see what I what can do.

 

Release Notes

  1. Features Available
  2. Turn System On/Off
  3. Group Permissions Available
  4. Permissions Honor All Secondary Groups
  5. Wrap The Banners In A Forum Style Block
  6. Option To Choose Style Of Block
    • No Style, Just Image
    • Forum Style
    • General Message Style
    • Informational Message Style
    • Error Message Style

[*]Apps That Will Eventually Get Added

 

Pricing

The Purchase Price For (NG30) Rotating Banners Will Be $15 USD.

To purchase (NG30) Rotating Banners, please visit the Subscriptions link located at the top of the page.

verification_seal.gif

 

(This product is not yet available for purchase at this time. Development is still under way. We will announce when it will be released for purchase in the next blog update.)

3 Comments


Recommended Comments

Posted

Looks like a good mod. Hopefully you will be able to not have too many template edits! :)

Posted

Looks like a good mod. Hopefully you will be able to not have too many template edits! :)

 

Ditto. :) I hate template edits. Editing 4 skins is boring. :(

  • Root Admin

Posted

Yeah, I was hoping to eliminate the skin edits, but Topic View may still need edits though, just for the distinguishing of certain forums. And if, persay a customer has already purchased the Global Ads, I may just use the same edits so that there are no edits required. But incase one hasn't purchased it yet, the edits will be included with the Rotating Banners ReadMe file.

 

Also, I am not sure how most of these location wils be for this mod though. If I remember right, you can't overload a skin template more than once. So that may prevent this mod from going to some good locations. But we'll see what happens. I may also try a different approach to skin overloaders. Which I'll explain later if it works.

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